How can word games be used in education?

Many educational institutions and people may wonder how word-based clue games such as WordSafari can be used as an educational asset to aid teachers in the classroom. How can word-based trivia games aid in student learning and mastery of a specific topic? It is critical for schools across the globe in the 21st century to incorporate unique and useful technology to empower student learning and ensure students work toward learning and knowledge rather than memorization for a test. 

To help children succeed in learning, there are a couple of things an application needs to have to help children stay engaged and interested in learning. An example is hinting in the game that actively encourages the student to try and get the correct answer. Hints help keep the students engaged because they realize that they can determine the correct answer if they keep trying. According to Jordan Shapiro, “53 percent of teachers find that video games foster positive collaboration between students” showing the initiative around the nation for the betterment of education and learning in schools. 

Another great tool that word-based games should have is a competitive element in the game. This could be either playing against their peers or trying to move on to the next level. This competitive mindset of wanting to move to the next level or beating their peers helps keep the kids engaged in learning the material to beat the current level or question. In addition to this, the game must contain a feature that allows teachers, districts, education specialists, and schools to create their content. 

The ability to create personalized content for a classroom helps individual teachers address the needs of what needs to be mastered rather than fitting generic material found on the internet. This helps the teacher understand and help students learn exactly what they need to learn to be successful in the class, rather than assigning work found outside of the classroom like from the internet. 

Word Safari creates an efficient platform on which numerous students and teachers can participate in real time learning and engaging with peers. The requirement of mastery of words to move on to the next level encourages students to master the learning in order to move on when competing with the rest of their peers. In addition, teachers are also able to create and manage content in the near future, which customizes learning to a classroom to advance the way students master concepts.

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